Use this page when you need an exact value rather than a conceptual explanation.
| Field | Value |
|---|
| Plugin version | 0.6.0-beta.11 |
| Runtime root | ReplicatedStorage.VisualNovelCreatorRuntime |
| Runtime client script | VNCClient |
| Runtime server script | ServerScriptService.VNCServer |
| Runtime save profile store | VisualNovelCreatorPlayerProfiles |
| Installed runtime version | 13 |
| Player save document version | 3 |
| Limit | Value |
|---|
| Condition branches exposed in Properties | 4 |
| Condition predicates per branch | 8 |
| Choice options | No fixed limit; long lists scroll |
| Searchable Properties dropdown threshold | 6 options |
| VNC undo history entries | 200 |
| Runtime auto-advance step guard | 128 |
| Runtime log entries | 200 |
| Runtime save/load slots | 100 |
| Runtime save/load slots per page | 6 |
| Setting | Default |
|---|
| Dialog mode | adv |
| Dialog typewriter speed | 1 |
| Dialog scroll sound | Built-in default set |
| Typewriter speed range | 0.5 to 2 |
| No-input dialog delay | 0 seconds |
| Chapter title-card duration | 5 seconds |
| Chapter title-card fade in | 0 seconds |
| Chapter title-card fade out | 1 second |
| Chapter title-card chapter index | On |
| Runtime extensions | Off |
| Runtime startup mode | Main Menu |
| Allow return to main menu | On |
| Allow story data reset | On |
| Inherit active Style Preset | Off |
These changes apply to the unpublished 0.7.0-beta.1 preview. The public
release version above remains 0.6.0-beta.11.
| Setting | New Empty Project | Existing project / SVNE Feature Demo |
|---|
| Default Style Preset | VNC (vnc) | Keeps the selected style |
| Inherit active Style Preset | On | Keeps the saved setting; missing means Off |
| Blank menu background and music | Empty with VNC-based menu inheritance | Existing SVNE defaults remain for non-inherited menus and SVNE/Episode-based project styles |
The preview adds VNC alongside the built-in SVNE and Episode presets. Custom
presets can use any of those bases.
| Setting | Default |
|---|
| Appearance | dark |
| Preview render size | 1080p (1920 x 1080) |
| Show Explorer node types | Off |
| Show IDs | Off |
| Studio undo history | On |
| Appearance choices | Studio, Light, Dark, Sakura, Sakura Dark, Ultra green, Blueprint, Ember |
| Setting | Default | Range |
|---|
| Auto advance | Off | On or Off |
| Text speed | 1 | 0.5 to 2 |
| BGM volume | 1 | 0 to 1 |
| SFX volume | 1 | 0 to 1 |
| Node field | Default |
|---|
| Background transition | Cut |
| Background type | Image |
| Background transition advance | Immediately |
| Background tint | No Tint |
| Overlay transition | Cut |
| Overlay transition advance | After Transition |
| Overlay layer key | primary |
| Overlay layer order | 0 |
| Sprite enter transition | Slide |
| Sprite enter tint | No Tint |
| Sprite update transition | Hop |
| Sprite update tint | Keep Current |
| Sprite exit transition | Slide |
| Sprite transition advance | Immediately |
| Custom tint color | #FFFFFF |
| Audio track | BGM |
| Audio action | Play |
| Title Card duration | 5 seconds for new nodes |
| Title Card fade in | Empty for new nodes |
| Title Card fade out | Empty for new nodes |
| Award badge ID | Empty until you choose one |
| Prompt Purchase type | Developer Product |
| Prompt Purchase Product ID / GamePass ID | Empty until you choose one |
| Prompt Purchase outcome routes | Empty until connected |
| Text Input filtered text behavior | Continue Normally |
| Text Input filtered route | Used only when Filtered Text is Use Filtered Branch |
| Text Input default Max Length | 24 characters for new nodes |
| Text Input runtime safety maximum | 256 characters |
| Run Function on error | Continue |
| Choice timeout seconds | 5 |
| Choice timeout option ID | timeout |
| Choice timeout text | No choice made |
| Field | Values |
|---|
| Variable kind | Text, Number, True/False |
| Condition match mode | All (AND), Any (OR) |
| Condition operator | Equals To, Does Not Equal, Greater Than, Less Than, Is True, Is False, Has Badge, Owns GamePass, Has Roblox Premium |
| Set Variable operation | Set, Append, Increase, Decrease, Toggle |
| Prompt Purchase type | Developer Product, GamePass |
| Text Input filtered text behavior | Continue Normally, Use Filtered Branch |
| Field | Values |
|---|
| Background transition | Cut, Fade |
| Background type | Image, Parallax |
| Background tint | No Tint, Custom |
| Parallax shot motion | None, Push In, Pull Back, Pan Left, Pan Right, Pan Up, Pan Down, Custom |
| Parallax shot motion duration | Defaults to 2.5 seconds when motion is enabled |
| Transition advance | Immediately, After Transition |
| Overlay mode | Image, Color, Clear |
| Effect target | Sprite, Dialog, Screen, Background |
| Effect kind | Shake, Jump, Emphasize, Deemphasize |
| Effect action | Play Once, Start Continuous, Stop Continuous; continuous actions apply only to Screen Shake |
| Dialog mode | ADV, NVL |
| Field | Values |
|---|
| Sprite transition | Slide, Slide From Left, Slide From Right, Slide From Top, Slide From Bottom, Fade, Rise, Hop, None |
| Sprite enter/exit transition | Slide, directional slides, Fade, Rise, None |
| Sprite update transition | Hop, Slide, None |
| Position mode | Slot, Auto, Custom |
| Auto position | Left, Center, Right |
| Orientation | Pose Default, Normal, Flipped |
| Sprite Enter tint | No Tint, Custom |
| Sprite Update tint | Keep Current, Clear Tint, Custom |
| Field | Values |
|---|
| Audio track | BGM, Ambient, SFX |
| Audio action | Play, Stop |
| World trigger kind | Touch, Click, Proximity Prompt |
| Runtime action | Teleport Player, Kill Player |
| Run Function error behavior | Continue, Stop Story |
| Button role | Primary, Secondary, Danger, Navigation, Slot |
| Slot | X scale | Y scale | Width scale | Height scale | Enter X offset | Exit X offset |
|---|
left | 0.16 | 1.03 | 0.236 | 0.764 | -42 | -76 |
center | 0.5 | 1.03 | 0.309 | 0.91 | 0 | 0 |
right | 0.84 | 1.03 | 0.236 | 0.764 | 42 | 76 |
Runtime player actions have per-player rate limits.
| Policy | Rate | Burst | Includes |
|---|
| Interaction | 8 per second | 8 | Advance, choose, sprite activation, text input. |
| Persistence | 1 per second | 3 | Start, resume, player data, save, load, delete, chapter start. |
| Settings | 2 per second | 5 | Settings updates. |