Use this page when you need an exact value rather than a conceptual explanation.
The tables describe the latest public release, 0.7.0-beta.3. For
navigation and new-project styling guidance, see
Player Navigation and
Visual Styling. Runtime version numbers and plugin
release numbers are separate; use Install / Update Runtime after upgrading
the plugin.
| Field | Value |
|---|
| Plugin version | 0.7.0-beta.3 |
| Runtime root | ReplicatedStorage.VisualNovelCreatorRuntime |
| Runtime client script | VNCClient |
| Runtime server script | ServerScriptService.VNCServer |
| Runtime save profile store | VisualNovelCreatorPlayerProfiles |
| Installed runtime version | 25 |
| Player save document version | 3 |
| Limit | Value |
|---|
| Condition branches exposed in Properties | 4 |
| Condition predicates per branch | 8 |
| Choice options | No fixed limit; long lists scroll |
| Searchable Properties dropdown threshold | 6 options |
| VNC undo history entries | 200 |
| Runtime auto-advance step guard | 128 |
| Runtime log entries | 200 |
| Runtime save/load slots | 100 |
| Runtime save/load slots per page | 6 |
| Setting | Default |
|---|
| Dialog mode | adv |
| Dialog typewriter speed | 1 |
| Dialog scroll sound | Built-in default set |
| Typewriter speed range | 0.5 to 2 |
| No-input dialog delay | 0 seconds |
| Chapter title-card duration | 5 seconds |
| Chapter title-card fade in | 0 seconds |
| Chapter title-card fade out | 1 second |
| Chapter title-card chapter index | On |
| Runtime extensions | Off |
| Runtime startup mode | Main Menu |
| Allow return to main menu | On |
| Allow story data reset | On |
| Inherit active Style Preset | On for new Empty Projects; existing projects keep their setting |
New Empty Projects use VNC styling. Existing projects retain their saved settings.
| Setting | New Empty Project | Existing project / SVNE Feature Demo |
|---|
| Default Style Preset | VNC (vnc) | Keeps the selected style |
| Inherit active Style Preset | On | Keeps the saved setting; missing means Off |
| Blank menu background and music | Empty with VNC-based menu inheritance | Existing SVNE defaults remain for non-inherited menus and SVNE/Episode-based project styles |
VNC is available alongside the built-in SVNE and Episode presets. Custom
presets can use any of those bases.
This release uses installed runtime version 25, source project
version 8, and player save document version 3. Update the runtime after
upgrading the plugin even when its version number is unchanged.
| Setting | Default |
|---|
| Appearance | dark |
| Preview render size | 1080p (1920 x 1080) |
| Show Explorer node types | Off |
| Show IDs | Off |
| Studio Undo History | On |
| Appearance choices | Studio, Light, Dark, Sakura, Sakura Dark, Ultra Green, Blueprint, Ember, Parchment |
Parchment is a light editor theme with
warm cream surfaces, espresso text, and a deep teal accent.
| Setting | Default | Range |
|---|
| Auto advance | Off | On or Off |
| Text speed | 1 | 0.5 to 2 |
| BGM volume | 1 | 0 to 1 |
| SFX volume | 1 | 0 to 1 |
| Node field | Default |
|---|
| Background transition | Cut |
| Background type | Image |
| Background transition advance | Immediately |
| Background tint | No Tint |
| Overlay transition | Cut |
| Overlay transition advance | After Transition |
| Overlay layer key | primary |
| Overlay layer order | 0 |
| Sprite enter transition | Slide |
| Sprite enter tint | No Tint |
| Sprite update transition | Hop |
| Sprite update tint | Keep Current |
| Sprite exit transition | Slide |
| Sprite transition advance | Immediately |
| Custom tint color | #FFFFFF |
| Audio track | BGM |
| Audio action | Play |
| Title Card duration | 5 seconds for new nodes |
| Title Card fade in | Empty for new nodes |
| Title Card fade out | Empty for new nodes |
| Award badge ID | Empty until you choose one |
| Prompt Purchase type | Developer Product |
| Prompt Purchase Product ID / GamePass ID | Empty until you choose one |
| Prompt Purchase outcome routes | Empty until connected |
| Text Input filtered text behavior | Continue Normally |
| Text Input filtered route | Used only when Filtered Text is Use Filtered Branch |
| Text Input default Max Length | 24 characters for new nodes |
| Text Input Speaker | Automatic |
| Text Input runtime safety maximum | 256 characters |
| Run Function on error | Continue |
| Choice timeout seconds | 5 |
| Choice timeout option ID | timeout |
| Choice timeout text | No choice made |
| Field | Values |
|---|
| Variable type | Text, Number, True/False |
| Condition match mode | All (AND), Any (OR) |
| Condition operator | Equals, Does Not Equal, Greater Than, Less Than, Is True, Is False, Has Badge, Owns GamePass, Has Roblox Premium |
| Set Variable operation | Set, Append, Increase, Decrease, Toggle |
| Prompt Purchase type | Developer Product, GamePass |
| Text Input filtered text behavior | Continue Normally, Use Filtered Branch |
| Field | Values |
|---|
| Background transition | Cut, Fade |
| Background type | Image, Parallax |
| Background tint | No Tint, Custom |
| Parallax shot motion | None, Push In, Pull Back, Pan Left, Pan Right, Pan Up, Pan Down, Custom |
| Parallax shot motion duration | Defaults to 2.5 seconds when motion is enabled |
| Transition advance | Immediately, After Transition |
| Overlay mode | Image, Color, Clear |
| Effect target | Sprite, Dialog, Screen, Background |
| Effect kind | Shake, Jump, Emphasize, Deemphasize |
| Effect action | Play Once, Start Continuous, Stop Continuous; continuous actions apply to Shake on Sprite, Dialog, Screen, and Background |
| Dialog mode | ADV, NVL |
| Field | Values |
|---|
| Sprite transition | Slide, Slide From Left, Slide From Right, Slide From Top, Slide From Bottom, Fade, Rise, Hop, No Transition |
| Sprite enter/exit transition | Slide, directional slides, Fade, Rise, No Transition |
| Sprite update transition | Hop, Slide, No Transition |
| Position mode | Slot, Auto, Custom |
| Auto position | Left, Center, Right |
| Orientation | Pose Default, Normal, Flipped |
| Sprite Enter tint | No Tint, Custom |
| Sprite Update tint | Keep Current, Clear Tint, Custom |
| Field | Values |
|---|
| Audio track | BGM, Ambient, SFX |
| Audio action | Play, Stop |
| World trigger kind | Touch, Click, Proximity Prompt |
| Runtime action | Teleport Player, Kill Player |
| Run Function error behavior | Continue, Stop Story |
| Button role | Primary, Secondary, Danger, Navigation, Slot |
| Slot | X scale | Y scale | Width scale | Height scale | Enter X offset | Exit X offset |
|---|
left | 0.16 | 1.03 | 0.236 | 0.764 | -42 | -76 |
center | 0.5 | 1.03 | 0.309 | 0.91 | 0 | 0 |
right | 0.84 | 1.03 | 0.236 | 0.764 | 42 | 76 |
Runtime player actions have per-player rate limits.
| Policy | Rate | Burst | Includes |
|---|
| Interaction | 8 per second | 8 | Advance, choose, sprite activation, text input. |
| Persistence | 1 per second | 3 | Start, resume, player data, save, load, delete, chapter start. |
| Settings | 2 per second | 5 | Settings updates. |