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Title Card

Title Card gives the player a pause between story beats.

Use Insert > Scene & UI > Title Card for chapter titles, route names, location cards, date changes, or dramatic pauses.

Properties

Node-specific properties

Field What it does
Text Title card text. Supports variable templates.
Fade In Seconds Optional fade-in duration.
Fade Out Seconds Optional fade-out duration.

Inherited/common properties

Field What it does
Name Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name.
Duration Seconds Timer duration in seconds. Must be 0 or greater.
Next Node that runs after this node finishes its own work.

Runtime Behavior

When the node runs, VNC clears active dialog state and shows the title card. If Duration Seconds is greater than 0, the card advances after that timer. If duration is 0, the card waits for player advance input.

Fade values are treated as non-negative durations.

Example Setup

FieldExample value
TextThe Lost Runtime
Duration Seconds1.25
Fade In Seconds0.1
Fade Out Seconds0.25
Nextthe next node in your route

Defaults to Know

New manual Title Card nodes begin with a 5-second Duration and no authored Fade In or Fade Out values.

Project-level chapter title cards use these defaults when a chapter card is shown:

DefaultValue
Duration5 seconds
Fade in0 seconds
Fade out1 second

Chapter title cards are configured on the chapter itself. Use Show Chapter Index to keep or remove the automatic Chapter 1: prefix from generated text such as Chapter 1: Arrival. If Title Card Text Override is set, that override replaces the generated text and Show Chapter Index no longer changes the title.

Title Card nodes are useful when a scene needs room to breathe. They make transitions feel authored instead of abrupt.

This node is a story-flow action with its own text, duration, and fade timing. Its background, text color, and font come from the same reusable Style Presets as the rest of the in-story UI.

New Title Card nodes begin with a five-second Duration Seconds value and no authored Fade In Seconds or Fade Out Seconds values. Set Duration to 0 when the card should wait for player advance input instead.

The Text field accepts line breaks. Each explicit line receives the same baseline vertical space as a single-line card, so adding a second line does not compress both lines into the original one-line height. Very long cards still scale down within a safe portion of the stage.

Leave Style Preset Override empty to use Scene Style > Project Style, or select a preset for this node to take priority. The complete order for a manual Title Card is Node > Scene > Project.

A Style Preset can use either a solid Color or an Image for title cards. The node’s Background Type can inherit that choice or replace it with its own Color or Image.

An image background includes:

  • Background Image: an exact, case-sensitive key from StoryAssets Backgrounds, or a Roblox image content ID.
  • Image Scaling: Crop fills the screen and may trim the edges, Fit keeps the whole image visible, and Stretch fills the screen without preserving its aspect ratio.
  • Image Tint and Image Transparency: adjust the displayed image without changing the source asset.
  • Fallback Color: stays behind the image and remains visible if the image cannot be resolved.

VNC checks for an exact StoryAssets key before interpreting the value as a direct Roblox ID. A registered key is copied into the installed runtime and included in its normal asset preload. A direct ID stays external to StoryAssets but is still preloaded by the installed runtime before it is displayed.

The editor preview and installed runtime render the same background, image framing, tint, fallback, text, and fade as one title-card surface.

Manual Title Card nodes are separate from the automatic card shown when a chapter begins. Automatic cards use Chapter Title Card Style > Project Style, with the chapter’s Background Type override applied last. Configure automatic card text, background, and timing from the project and chapter Properties. A chapter’s Title Card Text Override accepts line breaks, while the chapter’s editor-facing Name stays single-line. Both kinds use the same shared title-card renderer, but a manual node’s Text does not change a chapter’s automatic title.