Title Card Node
Title Card gives the player a pause between story beats.
Use Insert > Scene & UI > Title Card Node for chapter titles, route names, location cards, date changes, or dramatic pauses.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Text | Title card text. Supports variable templates. |
| Duration Seconds | How long the card remains before continuing. |
| Fade In Seconds | Optional fade-in duration. |
| Fade Out Seconds | Optional fade-out duration. |
| Next | Node that runs after the card finishes or advances. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC clears active dialog state and shows the title card. If Duration Seconds is greater than 0, the card advances after that timer. If duration is 0, the card waits for player advance input.
Fade values are treated as non-negative durations.
Defaults to know
Section titled “Defaults to know”Project-level chapter title cards use these defaults when a chapter card is shown:
| Default | Value |
|---|---|
| Duration | 5 seconds |
| Fade in | 0 seconds |
| Fade out | 1 second |
Title Card nodes are useful when a scene needs room to breathe. They make transitions feel authored instead of abrupt.