Title Card
Title Card gives the player a pause between story beats.
Use Insert > Scene & UI > Title Card for chapter titles, route names, location cards, date changes, or dramatic pauses.
Properties
Node-specific properties
| Field | What it does |
|---|---|
| Text | Title card text. Supports variable templates. |
| Fade In Seconds | Optional fade-in duration. |
| Fade Out Seconds | Optional fade-out duration. |
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Duration Seconds | Timer duration in seconds. Must be 0 or greater. |
| Next | Node that runs after this node finishes its own work. |
Runtime Behavior
When the node runs, VNC clears active dialog state and shows the title card. If Duration Seconds is greater than 0, the card advances after that timer. If duration is 0, the card waits for player advance input.
Fade values are treated as non-negative durations.
Example Setup
| Field | Example value |
|---|---|
| Text | The Lost Runtime |
| Duration Seconds | 1.25 |
| Fade In Seconds | 0.1 |
| Fade Out Seconds | 0.25 |
| Next | the next node in your route |
Defaults to Know
Project-level chapter title cards use these defaults when a chapter card is shown:
| Default | Value |
|---|---|
| Duration | 5 seconds |
| Fade in | 0 seconds |
| Fade out | 1 second |
Chapter title cards are configured on the chapter itself. Use Show Chapter Index to keep or remove the automatic Chapter 1: prefix from generated text such as Chapter 1: Arrival. If Title Card Text Override is set, that override replaces the generated text and Show Chapter Index no longer changes the title.
Title Card nodes are useful when a scene needs room to breathe. They make transitions feel authored instead of abrupt.