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Runtime Action

Runtime Action is for moments where the story needs to affect the real Roblox character or world.

Use Insert > Scene & UI > Runtime Action while the route is in Roaming. The node sends one server-authoritative action, then continues to Next.

Properties

Node-specific properties

Field What it does
Action The runtime action to run.

Inherited/common properties

Field What it does
Name Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name.
Target Instance Path Path to a target part or model, such as workspace.SpawnLocation.
Next Node that runs after this node finishes its own work.

Actions

ActionWhat it does
teleport_playerMoves the player's current character to a target part or Model.
kill_playerSets the player's character Humanoid.Health to 0 and lets Roblox or game death handling continue.

Roaming Requirement

Runtime actions are world-facing. VNC lets you author them anywhere, but it warns when a reachable Runtime Action appears before roaming is enabled.

A common pattern is to enable Roaming, add Runtime Action, add World Wait or another node that keeps the player in the world, then disable Roaming before returning to normal story playback.

Target Paths for Teleport

Use paths that start from workspace or game.

ExampleMeaning
workspace.SpawnLocationA part named SpawnLocation under Workspace.
workspace.InteractionLab.TeleportPadA nested part or model.
game.Workspace.Checkpoints.LibraryA path starting from game.

The target must resolve to a Roblox part or a Model. Invalid paths do not move the character.

Runtime Action is the supported path for teleporting a player or applying one-shot player/world effects during story playback.