Background
Background sets the place the player is looking at. Use it when a scene enters a new location, time of day, or mood.
Use Insert > Scene & UI > Change Background before dialog that should appear over a specific image or parallax background.
Properties
Node-specific properties
| Field | What it does |
|---|---|
| Background Type | image shows one background asset. preset shows a layered Parallax Background preset and appears as Parallax in Properties. |
| Background | Background asset shown when Background Type is Image. |
| Preset | Parallax Background preset shown when Background Type is Parallax. |
| Shot Motion | Optional camera-like motion for Parallax backgrounds: None, Push In, Pull Back, directional pan, or Custom. |
| Motion Duration | Seconds the shot motion takes to finish. Defaults to 2.5 when motion is enabled. |
| Motion X / Motion Y / Zoom Motion | Custom shot motion values shown when Motion is Custom. X and Y move the parallax shot; Zoom Motion pushes in with positive values and pulls back with negative values. |
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Transition | How the visual change appears, such as cut, fade, or a sprite movement. |
| Transition Duration | Optional duration used when the selected transition is animated. |
| Advance | Immediately continues right away. After Transition waits for the animated transition to finish. |
| Tint | No Tint leaves the background image unchanged. Custom applies Tint Color. |
| Tint Color | Color applied when Tint is Custom. VNC multiplies it into the background image, so white leaves the image unchanged. |
| Next | Node that runs after this node finishes its own work. |
Runtime Behavior
When the node runs, VNC stores the selected background and transition in the current presentation state. By default, the story continues to Next immediately. Set Advance to After Transition when a fade should finish before the next node runs.
When Tint is Custom, VNC multiplies the selected tint color into the image. Use white when you want the original background colors.
When Background Type is Parallax, VNC clears the single-image background for that beat and renders the selected preset's ordered layers behind sprites, dialog, prompts, overlays, and title cards.
Parallax Background nodes can add a shot motion on top of the reusable preset. This lets one node push in, pull back, or pan the preset without changing the preset for every other scene that uses it.
If the background asset is missing, the node can still exist, but the route will warn until you import or choose a valid background.
Example Setup
| Field | Example value |
|---|---|
| Background | geomijulEntrance |
| Transition | fade |
| Transition Duration | 0.35 |
| Advance | After Transition |
| Tint | Custom |
| Tint Color | #6F8FD8 |
| Next | the next node in your route |
Parallax Setup
| Step | Setup |
|---|---|
| Create the preset | In Assets, add a Parallax Background. |
| Add layers | Add one or more layers under the preset. Each layer chooses a background or cover image. |
| Tune depth | Use Depth, Pan, Ambient motion, Transparency, Scale, and Input Follow to create the movement. |
| Preview while editing | Select the preset, a layer, or a Background node that uses the preset to see a selection preview when no story preview session is active. |
| Use it | Set a Background node's Background Type to Parallax, choose the preset, then add Shot Motion if that story beat should push, pull, or pan. |
Background nodes stay easy to scan: one node chooses either a single image or one reusable Parallax Background preset.