Background Node
Background sets the place the player is looking at. Use it when a scene enters a new location, time of day, or mood.
Use Insert > Scene & UI > Change Background before dialog that should appear over a specific image.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Background | Background asset shown by this node. |
| Transition | cut or fade. |
| Transition Duration | Duration used when the transition is not cut. |
| Next | Node that runs after the background changes. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC stores the selected background and transition in the current presentation state, then continues to Next.
If the background asset is missing, the node can still exist, but the route will warn until you import or choose a valid background.
Background nodes are simple on purpose. One node changes one image, which makes location changes easy to find later.