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Background

Background sets the place the player is looking at. Use it when a scene enters a new location, time of day, or mood.

Use Insert > Scene & UI > Change Background before dialog that should appear over a specific image or parallax background.

Properties

Node-specific properties

Field What it does
Background Type image shows one background asset. preset shows a layered Parallax Background preset and appears as Parallax in Properties.
Background Background asset shown when Background Type is Image.
Preset Parallax Background preset shown when Background Type is Parallax.
Shot Motion Optional camera-like motion for Parallax backgrounds: None, Push In, Pull Back, directional pan, or Custom.
Motion Duration Seconds the shot motion takes to finish. Defaults to 2.5 when motion is enabled.
Motion X / Motion Y / Zoom Motion Custom shot motion values shown when Motion is Custom. X and Y move the parallax shot; Zoom Motion pushes in with positive values and pulls back with negative values.

Inherited/common properties

Field What it does
Name Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name.
Transition How the visual change appears, such as cut, fade, or a sprite movement.
Transition Duration Optional duration used when the selected transition is animated.
Advance Immediately continues right away. After Transition waits for the animated transition to finish.
Tint No Tint leaves the background image unchanged. Custom applies Tint Color.
Tint Color Color applied when Tint is Custom. VNC multiplies it into the background image, so white leaves the image unchanged.
Next Node that runs after this node finishes its own work.

Runtime Behavior

When the node runs, VNC stores the selected background and transition in the current presentation state. By default, the story continues to Next immediately. Set Advance to After Transition when a fade should finish before the next node runs.

When Tint is Custom, VNC multiplies the selected tint color into the image. Use white when you want the original background colors.

When Background Type is Parallax, VNC clears the single-image background for that beat and renders the selected preset's ordered layers behind sprites, dialog, prompts, overlays, and title cards.

Parallax Background nodes can add a shot motion on top of the reusable preset. This lets one node push in, pull back, or pan the preset without changing the preset for every other scene that uses it.

If the background asset is missing, the node can still exist, but the route will warn until you import or choose a valid background.

Example Setup

FieldExample value
BackgroundgeomijulEntrance
Transitionfade
Transition Duration0.35
AdvanceAfter Transition
TintCustom
Tint Color#6F8FD8
Nextthe next node in your route

Parallax Setup

StepSetup
Create the presetIn Assets, add a Parallax Background.
Add layersAdd one or more layers under the preset. Each layer chooses a background or cover image.
Tune depthUse Depth, Pan, Ambient motion, Transparency, Scale, and Input Follow to create the movement.
Preview while editingSelect the preset, a layer, or a Background node that uses the preset to see a selection preview when no story preview session is active.
Use itSet a Background node's Background Type to Parallax, choose the preset, then add Shot Motion if that story beat should push, pull, or pan.

Background nodes stay easy to scan: one node chooses either a single image or one reusable Parallax Background preset.