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UI Visibility Node

UI Visibility controls whether the dialog UI and sprites are visible.

Use Insert > Scene & UI > UI Visibility Node when a route needs to hide the interface for a CG, world interaction, roaming moment, or dramatic pause.

FieldWhat it does
NameOptional editor-only name for the node.
Dialog VisibleSet dialog visibility to true or false, or leave unset to keep the current value.
Sprites VisibleSet sprite visibility to true or false, or leave unset to keep the current value.
NextNode that runs after visibility changes.

When the node runs, VNC updates only the visibility values you set. Leaving a field unset means the current value is preserved.

If both fields are unset, the node has no visible effect and VNC warns that it does not change any surface visibility.

UI Visibility is best used in pairs: hide what you need, then show it again when the special moment ends.