Explorer
Shows your story structure. Use it to select the story, chapters, scenes, variables, characters, assets, sprite assets, and poses.
The editor is built around one loop: choose something, edit its Properties, preview the result, then fix any warnings before you test the installed runtime.
You do not need to learn every panel before writing. Start with Explorer, Properties, and Preview. The other panels become useful as your story grows.
Explorer
Shows your story structure. Use it to select the story, chapters, scenes, variables, characters, assets, sprite assets, and poses.
Properties
Shows the fields for the selected item. This is where you name things, connect flow, choose assets, and resolve warnings.
Preview
Plays a fast authoring preview of the selected route. It is best for checking pacing, text, choices, and presentation while you write.
Story Map
Shows scene flow visually. Use it when a branch is hard to understand from the Explorer alone.
Output
Shows compile results, warnings, and status messages. Open it when something does not preview or install as expected.
Chapters, scenes, and nodes live here. Most writing work starts in this tab.
Variables live here. Use them for player names, route flags, scores, and other story state.
Characters live here. Dialog speakers, portrait defaults, and scroll sound defaults come from these entries.
Story assets and sprite assets live here. This is where you check whether an image or sound is available to nodes.
| Menu | Use it for |
|---|---|
| File | Install or update the runtime, save the project, open editor settings, load a saved project, or create a new project from a blank template or demo. |
| Story | Compile the project and import story assets. |
| Insert | Add chapters, scenes, variables, characters, nodes, sprite assets, and sprite poses. |
| Preview | Start preview, step backward, step forward, or toggle automatic preview playback. |
| View | Change theme, preview size, workspace preset, split layout, and panel visibility. |
| Preset | Best for |
|---|---|
| Balanced Workspace | Keeping the full editor visible with the default split. |
| Authoring Workspace | Giving Explorer and Properties more room while you edit graph and field details. |
| Preview Workspace | Giving Preview more room while keeping the editor nearby. |
| Minimal Workspace | Focusing on Preview with side panels hidden. |
You can always use View > Reset Split Layout if the editor gets cramped.
The payoff is speed. Once you know which panel answers which question, most story edits become a short loop instead of a hunt through the whole plugin.