Scroll Sound Link
Scroll Sound Link changes the typing sound set a character uses after the node runs.
Use Insert > Scene & UI > Scroll Sound Link when a character should temporarily use a different text-scroll sound.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Character | Character whose linked presentation setting changes. |
| Scroll Sound Set | Scroll sound set to use. Choose None (Silent) to silence typing or Default to restore the character/project fallback. |
| Next | Node that runs after this node finishes its own work. |
Runtime Behavior
When the node runs, VNC stores a scroll sound link for the selected character. Later Dialog nodes choose scroll sound using this priority:
| Priority | Source |
|---|---|
| 1 | Dialog Scroll Sound Set override |
| 2 | Linked character scroll sound |
| 3 | Character default scroll sound |
| 4 | Project Default Scroll Sound |
| 5 | Built-in runtime default |
Example Setup
| Field | Example value |
|---|---|
| Character | narrator |
| Scroll Sound Set | default |
| Next | the next node in your route |
Choose None (Silent) to silence this character's typing sound. Choose Default to remove the link and restore the character/project fallback. A Dialog-level override still takes priority.
Scroll Sound Link is best for temporary voice texture changes, such as radio filter, whisper, glitch, or memory sequence effects.