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Glossary

The plugin editor used inside Roblox Studio.

A feature that exists and can be used, but needs extra play testing because its behavior depends on runtime, Roblox services, or extension behavior that may still evolve.

A runtime resource such as a background, cover image, sprite image, audio track, SFX, portrait, menu background, or menu music.

A high-level story section that owns an ordered list of scenes.

A speaker definition used by dialog. Characters can have a normal name, a name from a string variable, a default portrait, and a default scroll sound.

Runtime save state that records where the player is and enough session data to resume the story.

One selectable row inside a Choice node. It has player-facing text, a stable option ID, a target node, and optional availability rules.

Trusted project code that plugs into a documented runtime extension point without editing the core runtime.

A single story action inside a scene.

The panel used to edit the selected story, chapter, scene, node, asset, character, or variable.

The installed playable system that runs inside your Roblox experience.

A playable story segment that owns nodes and has a start node.

A named stage placement such as left, center, or right. Sprite nodes use slots to place, update, and exit sprites consistently.

The graph panel that shows node cards and connections for a scene.

Stored story state used by conditions, text, choices, and personalization.

An authoring signal that a required field or dependency is missing.