Background
Scene background images used by Background nodes.
Nodes do not silently create the images or sounds they need. That is intentional. You choose assets first, then point nodes at them from Properties.
This keeps larger projects easier to repair. If a background, sprite, portrait, or sound is missing, the warning points at the field that needs attention.
Background
Scene background images used by Background nodes.
Cover
Images that can be used for overlays and menu presentation.
Sprite Image
Character sprite images. Importing one can also create a sprite asset entry for you.
Portrait
Small character portraits used by dialog and portrait links.
Audio
Music, ambience, one-shot sounds, and cue sounds.
Scroll Sound
Typing sound sets used while dialog text appears.
rbxassetid:// value, or Roblox asset URL.The importer accepts plain digits, rbxassetid://123456789, and Roblox URLs that contain an asset ID. If you leave the name blank, VNC tries to use the Roblox asset name. If that is unavailable, it creates a readable ID from the category and number.
A sprite image is the raw image that can appear on screen. A sprite asset is the story-level character sprite that owns poses.
When you import a Sprite Image, VNC creates the image entry and can create a matching sprite asset entry. After that, Sprite Enter and Sprite Update nodes can choose the sprite asset, then choose a pose.
| Asset type | Used by |
|---|---|
| Background | Background nodes, Overlay image mode |
| Cover | Overlay image mode, runtime menu imagery |
| Sprite Image | Sprite asset poses |
| Portrait | Dialog portrait override, Character defaults, Portrait Link |
| Audio | Audio nodes, SFX nodes, dialog cues, runtime menu sounds |
| Scroll Sound | Character defaults, Dialog override, Scroll Sound Link |
| Warning situation | What to do |
|---|---|
| A Background node has no background asset | Import a background, then select it in Background. |
| A Sprite Enter node has no sprite | Create or import a sprite asset, then select it in Sprite. |
| A pose is missing | Add the pose back under the sprite asset or choose a different pose. |
| An Audio or SFX node has no audio | Import an audio asset, then select it in the node. |
| A portrait or scroll sound link points nowhere | Choose an existing character and an existing portrait or scroll sound set. |
The safest habit is to import and name assets before wiring many nodes to them. You can still sketch first, but clear the warnings before runtime testing.