Effect
Effect is for small visual emphasis: shakes, jumps, and sprite emphasis changes.
Use Insert > Sprites & FX > Effect when a moment needs motion or focus without changing the route.
Properties
Node-specific properties
| Field | What it does |
|---|---|
| Target | sprite, dialog, or screen. |
| Effect | shake, jump, emphasize, or deemphasize. |
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Target Slot | Sprite slot used when Target is sprite. |
| Intensity | Optional positive number controlling effect strength. |
| Duration | Optional effect duration in seconds. Must be 0 or greater when set. |
| Next | Node that runs after this node finishes its own work. |
Runtime Behavior
Most effects are recorded as the latest visual effect and continue immediately. When Target is sprite and the Effect is emphasize or deemphasize, VNC updates the active sprite emphasis state for the target slot.
If Target is sprite, the slot should contain a visible sprite when the effect runs.
Common Uses
| Use | Setup |
|---|---|
| Character reacts | Target sprite, Effect jump, Target Slot center, Intensity 1, Duration 0.24, Set Next to the next node in your route. |
| Screen impact | Target screen, Effect shake, Intensity 8, Duration 0.2, Set Next to the next node in your route. |
| Dialog shock | Target dialog, Effect jump, Intensity 1, Duration 0.12, often as a Dialog cue on TAP!. |
| Focus speaker | Target sprite, Effect emphasize, Target Slot left, Set Next to the next node in your route. |
Effects work best when they support a story beat. Keep them short and intentional so the scene still reads cleanly.