Effect Node
Effect is for small visual emphasis: shakes, jumps, and sprite emphasis changes.
Use Insert > Sprites & FX > Effect when a moment needs motion or focus without changing the route.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Target | sprite, dialog, or screen. |
| Effect | shake, jump, emphasize, or deemphasize. |
| Target Slot | Sprite slot used when target is sprite. |
| Intensity | Optional positive number controlling effect strength. |
| Duration | Optional duration in seconds. Must be 0 or greater when set. |
| Next | Node that runs after the effect starts. |
Runtime behavior
Section titled “Runtime behavior”Most effects are recorded as the latest visual effect and continue immediately. When target is sprite and the effect is emphasize or deemphasize, VNC updates the active sprite emphasis state for the target slot.
If target is sprite, the slot should contain a visible sprite when the effect runs.
Common uses
Section titled “Common uses”| Use | Setup |
|---|---|
| Character reacts | Target sprite, effect jump, choose the character’s slot. |
| Screen impact | Target screen, effect shake. |
| Dialog shock | Target dialog, effect shake. |
| Focus speaker | Target sprite, effect emphasize. |
Effects work best when they support a story beat. Keep them short and intentional so the scene still reads cleanly.