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Preview & Output

Preview is the fast feedback loop. Output is the place to look when that loop cannot continue.

Together, they help you catch missing connections, missing assets, invalid variables, and unreachable paths before you test the installed runtime.

Pacing

Check dialog order, title-card timing, waits, choices, and the feel of a scene.

Presentation

Check backgrounds, overlays, sprites, effects, audio changes, portraits, and scroll sounds.

Branches

Try each choice path and condition path before the route becomes large.

Quick fixes

Use Properties warnings and Output messages to repair the current path.

  1. Resolve required Properties warnings on the scene or route you want to test.
  2. Compile the project.
  3. Choose Preview > Start Preview.
  4. Use Step Forward to advance manually.
  5. Use Play / Pause when you want automatic preview playback.

You can also start from a selected node with Preview From Here. This is useful when a scene is long and you only need to test a late branch.

ControlUse it for
Start PreviewStart from the selected preview start scene.
Preview From HereStart from a selected node in the current scene.
Set as Preview StartMake a scene or chapter the default preview start.
Step BackwardRewind one preview action.
Step ForwardAdvance or redo one preview action.
Play / PauseToggle automatic preview playback.
Preview Render SizeSwitch between 720p and 1080p logical preview sizes.

Output reports missing required links, missing assets, unsupported field values, and story structure problems found during compile.

Preview can simulate many story choices, timers, text input, sprite activation, and world triggers. It cannot prove everything that happens in a Roblox play session.

Use Testing Runtime for saves, settings, text filtering, player movement, teleport destinations, click/touch triggers, and custom runtime behavior.

When preview and Output agree, you have a good authoring signal. When the installed runtime also behaves correctly, you have a route you can build on.