Wait Node
Wait gives a scene a timed pause.
Use Insert > Playback & Flow > Wait when you want silence, a beat after an effect, or a short delay before the next node.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Duration Seconds | Time to wait. Must be 0 or greater. |
| Next | Node that runs after the timer finishes. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC clears active dialog state and waits for the timer. After the timer finishes, it continues to Next.
Runtime timers pause while the player-facing menu is open. That keeps a route from advancing behind the menu.
Common uses
Section titled “Common uses”| Use | Duration idea |
|---|---|
| Beat after an impact | 0.25 to 0.75 seconds |
| Pause before a reveal | 1 to 2 seconds |
| Let a transition breathe | Match the nearby transition duration |
Wait nodes are small pacing tools. Use them sparingly, and let dialog or title cards carry longer pauses when the player should control the moment.