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Wait

Wait gives a scene a timed pause.

Use Insert > Playback & Flow > Wait when you want silence, a beat after an effect, or a short delay before the next node.

Properties

Inherited/common properties

Field What it does
Name Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name.
Duration Seconds Timer duration in seconds. Must be 0 or greater.
Next Node that runs after this node finishes its own work.

Runtime Behavior

When the node runs, VNC clears active dialog state and waits for the timer. After the timer finishes, it continues to Next.

Runtime timers pause while the player-facing menu is open. That keeps a route from advancing behind the menu.

Example Setup

FieldExample value
Duration Seconds0.5
Nextthe next node in your route

Common Uses

UseDuration idea
Beat after an impact0.25 to 0.75 seconds
Pause before a reveal1 to 2 seconds
Let a transition breatheMatch the nearby transition duration

Wait nodes are small pacing tools. Use them sparingly, and let dialog or title cards carry longer pauses when the player should control the moment.