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Wait Node

Wait gives a scene a timed pause.

Use Insert > Playback & Flow > Wait when you want silence, a beat after an effect, or a short delay before the next node.

FieldWhat it does
NameOptional editor-only name for the node.
Duration SecondsTime to wait. Must be 0 or greater.
NextNode that runs after the timer finishes.

When the node runs, VNC clears active dialog state and waits for the timer. After the timer finishes, it continues to Next.

Runtime timers pause while the player-facing menu is open. That keeps a route from advancing behind the menu.

UseDuration idea
Beat after an impact0.25 to 0.75 seconds
Pause before a reveal1 to 2 seconds
Let a transition breatheMatch the nearby transition duration

Wait nodes are small pacing tools. Use them sparingly, and let dialog or title cards carry longer pauses when the player should control the moment.