Wait
Wait gives a scene a timed pause.
Use Insert > Playback & Flow > Wait when you want silence, a beat after an effect, or a short delay before the next node.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Duration Seconds | Timer duration in seconds. Must be 0 or greater. |
| Next | Node that runs after this node finishes its own work. |
Runtime Behavior
When the node runs, VNC clears active dialog state and waits for the timer. After the timer finishes, it continues to Next.
Runtime timers pause while the player-facing menu is open. That keeps a route from advancing behind the menu.
Example Setup
| Field | Example value |
|---|---|
| Duration Seconds | 0.5 |
| Next | the next node in your route |
Common Uses
| Use | Duration idea |
|---|---|
| Beat after an impact | 0.25 to 0.75 seconds |
| Pause before a reveal | 1 to 2 seconds |
| Let a transition breathe | Match the nearby transition duration |
Wait nodes are small pacing tools. Use them sparingly, and let dialog or title cards carry longer pauses when the player should control the moment.