Menu flow
Main menu, new game, continue, return-to-menu, settings, log, and chapter select.
The runtime is the playable system installed into your Roblox game. It is what players see when they start the visual novel, open the menu, save, load, change settings, and advance through the story.
The plugin is for authors. The runtime is for players.
Menu flow
Main menu, new game, continue, return-to-menu, settings, log, and chapter select.
Save flow
Save slots, load slots, autosave, continue, chapter unlocks, and player settings.
Story presentation
Dialog, choices, text input, sprites, backgrounds, overlays, audio, title cards, transitions, and player input.
Runtime rules
The installed runtime keeps story state, text filtering, saves, and world-facing actions consistent during play.
The runtime tracks the active story session, save data, text input filtering, and actions that affect the Roblox world.
The player sees dialog rendering, sprites, audio playback, menu windows, settings UI, logs, and input prompts.
Player actions are accepted only when the story is waiting for them. For example, Choose only matters while a Choice node is active.
Starting a new game creates a session from the story’s Story Starts At chapter and that chapter’s first scene. If chapter title cards are enabled and the entry scene starts a chapter, the runtime queues the title card before advancing into nodes.
Runtime actions are state-aware:
This is why runtime testing matters. Preview can show the authored path, but the installed runtime proves the real play rules.
The runtime keeps player-facing save actions responsive while preserving the current story checkpoint. Save and load entries display authored chapter and scene names when available, while stable IDs remain behind the scenes.
VNC saves runtime checkpoints. A checkpoint can include the current chapter, scene, node, variables, render state, effect sequence, wait flags, world trigger fields, timer duration, log entries, and end state. This is more precise than saving only a scene number.
The default player save document contains:
version = 1autoAdvanceEnabled = false, textSpeed = 1, bgmVolume = 1, sfxVolume = 1Settings are normalized before use. Text speed is clamped from 0.5 to 2; BGM and SFX volume are clamped from 0 to 1.
Manual saves cannot overwrite the autosave slot. Save summaries include the slot ID, save time, chapter, scene, node, display title, and current background when that data exists.
The runtime log records dialog and choice entries, including prompt text and whether a timed choice resolved through timeout. The log keeps up to 200 entries.
Continue restores the autosave checkpoint when one exists. Loading a manual slot restores that slot’s checkpoint with the current player settings.
Use Testing Runtime for the beta checklist before shipping a route.