Sprite Enter Node
Sprite Enter brings a character sprite onto the stage.
Use Insert > Sprites & FX > Show Sprite when a character first appears or when you want to place a new visible sprite in a slot.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Sprite | Sprite asset affected by this node. |
| Pose | Pose image shown for the sprite. Falls back to the sprite asset’s default pose when needed. |
| Slot | Named stage slot, such as left, center, or right. |
| Transition | Entry transition. Supported values are slide, slide_from_left, slide_from_right, slide_from_top, slide_from_bottom, fade, rise, and none. |
| Offset X / Offset Y | Pixel offsets applied after placement. |
| Next | Node that runs after the sprite appears. |
| Interactable | Allows Wait For Sprite Activation to wait for this visible sprite. |
| Auto Emphasize | Lets dialog emphasis affect this sprite unless set false. |
| Position Mode | slot, auto, or custom. |
| Auto Position | left, center, or right when position mode is auto. |
| Position X / Position Y | Manual scale position when position mode is custom. |
| Position X Offset / Position Y Offset | Manual pixel offsets when position mode is custom. |
| Transition Duration | Optional duration when transition is not none. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC resolves the sprite pose and writes a visible sprite into the selected slot. If another sprite already uses that slot, it is replaced.
Position mode controls placement:
| Mode | Behavior |
|---|---|
slot | Uses the named sprite slot from project settings. |
auto | Lets VNC distribute visible auto-positioned sprites across the stage. |
custom | Uses manual scale and offset fields. |
Sprite Enter is your clean entry point for a character. Once the sprite is visible, Sprite Update and Sprite Exit can change or remove it.