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Sprite Enter

Sprite Enter brings a character sprite onto the stage.

Use Insert > Sprites & FX > Show Sprite when a character first appears or when you want to place a new visible sprite in a slot.

Properties

Inherited/common properties

Field What it does
Name Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name.
Sprite Sprite asset affected by this node.
Pose Pose image shown for the sprite. Falls back to the sprite asset's default pose when needed.
Slot Named stage slot, such as left, center, or right.
Transition Entry transition: Slide, a directional slide, Fade, Rise, or None.
Offset X / Offset Y Pixel offsets applied after placement.
Next Node that runs after this node finishes its own work.
Interactable Allows a Wait For Sprite Activation node to wait for this visible sprite.
Auto Emphasize Lets dialog emphasize this sprite automatically when turned on.
Tint No Tint leaves the sprite image unchanged. Custom applies Tint Color as the sprite enters.
Tint Color Color applied when Tint is Custom. VNC multiplies it into the sprite image, so white leaves the image unchanged.
Position Mode Slot uses named project slots, Auto distributes visible sprites, and Custom exposes manual coordinates.
Orientation Pose Default, Normal, or Flipped. Flipping requires positive Source Width and Source Height on the pose.
Auto Position Left, Center, or Right when Position Mode is Auto.
Position X / Position Y Manual scale position when Position Mode is Custom. Pixel offset fields can fine-tune the result.
Transition Duration Optional duration used when the selected transition is animated.
Advance Immediately continues right away. After Transition waits for the animated transition to finish.

Runtime Behavior

When the node runs, VNC resolves the sprite pose and writes a visible sprite into the selected slot. If another sprite already uses that slot, it is replaced. Horizontal flipping requires positive Source Width and Source Height on the selected pose; Properties points to the missing field when that setup is incomplete.

Sprite tint is part of the visible sprite state. A custom tint changes the sprite image color without requiring a duplicate imported image.

By default, the story continues immediately after starting the sprite transition. Set Advance to After Transition when the entrance should finish before dialog or another node runs.

Position Modes

ModeBehavior
SlotUses the named sprite slot from project settings.
AutoLets VNC distribute visible auto-positioned sprites across the stage.
CustomUses manual scale and offset fields.

Example Setups

GoalSetup
Auto-place a spriteSprite noob, Pose default, Slot right, Position Mode Auto, Auto Position Right, Transition Slide From Right, Transition Duration 0.3, Advance After Transition, then set Next to the next node in your route.
Place a custom spriteSprite gnome, Slot center, Position Mode Custom, Position X 0.5, Position Y 0.88, Position X Offset 0, Position Y Offset 16, Transition Rise, Transition Duration 0.25, then set Next to the next node in your route.
Tint for a scene moodSprite narrator, Slot left, Tint Custom, Tint Color #86A7FF, Transition Fade.
Fine-tune slot placementSprite narrator, Slot center, Offset X -24, Offset Y 8, Transition Fade, Transition Duration 0.2, then set Next to the next node in your route.
Make a clickable targetSprite narrator, Slot center, turn on Interactable, set Position Mode to Auto, Auto Position to Center, and Transition to None, then set Next to the next node in your route.
Keep a prop out of dialog focusSprite gnome, Slot center, turn off Auto Emphasize, then use Dialog Emphasize Sprite for the speaking character instead.

Sprite Enter is your clean entry point for a character. Once the sprite is visible, Sprite Update and Sprite Exit can change or remove it.