Sprite Enter
Sprite Enter brings a character sprite onto the stage.
Use Insert > Sprites & FX > Show Sprite when a character first appears or when you want to place a new visible sprite in a slot.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Sprite | Sprite asset affected by this node. |
| Pose | Pose image shown for the sprite. Falls back to the sprite asset's default pose when needed. |
| Slot | Named stage slot, such as left, center, or right. |
| Transition | Entry transition. Supported values are slide, slide_from_left, slide_from_right, slide_from_top, slide_from_bottom, fade, rise, and none. |
| Offset X / Offset Y | Pixel offsets applied after placement. |
| Next | Node that runs after this node finishes its own work. |
| Interactable | Allows a Wait For Sprite Activation node to wait for this visible sprite. |
| Auto Emphasize | Lets dialog emphasis affect this sprite unless set false. |
| Tint | No Tint leaves the sprite image unchanged. Custom applies Tint Color as the sprite enters. |
| Tint Color | Color applied when Tint is Custom. VNC multiplies it into the sprite image, so white leaves the image unchanged. |
| Position Mode | slot uses named project slots, auto distributes visible sprites, and custom exposes manual coordinates. |
| Orientation | pose_default, normal, or flipped. |
| Auto Position | left, center, or right when Position Mode is auto. |
| Position X / Position Y | Manual scale position when Position Mode is custom. Pixel offset fields can fine-tune the result. |
| Transition Duration | Optional duration used when the selected transition is animated. |
| Advance | Immediately continues right away. After Transition waits for the animated transition to finish. |
Runtime Behavior
When the node runs, VNC resolves the sprite pose and writes a visible sprite into the selected slot. If another sprite already uses that slot, it is replaced.
Sprite tint is part of the visible sprite state. A custom tint changes the sprite image color without requiring a duplicate imported image.
By default, the story continues immediately after starting the sprite transition. Set Advance to After Transition when the entrance should finish before dialog or another node runs.
Position Modes
| Mode | Behavior |
|---|---|
slot | Uses the named sprite slot from project settings. |
auto | Lets VNC distribute visible auto-positioned sprites across the stage. |
custom | Uses manual scale and offset fields. |
Example Setups
| Goal | Setup |
|---|---|
| Auto-place a sprite | Sprite noob, Pose default, Slot right, Position Mode auto, Auto Position right, Transition slide_from_right, Transition Duration 0.3, Advance After Transition, Set Next to the next node in your route. |
| Place a custom sprite | Sprite gnome, Slot center, Position Mode custom, Position X 0.5, Position Y 0.88, Position X Offset 0, Position Y Offset 16, Transition rise, Transition Duration 0.25, Set Next to the next node in your route. |
| Tint for a scene mood | Sprite narrator, Slot left, Tint Custom, Tint Color #86A7FF, Transition fade. |
| Fine-tune slot placement | Sprite narrator, Slot center, Offset X -24, Offset Y 8, Transition fade, Transition Duration 0.2, Set Next to the next node in your route. |
| Make a clickable target | Sprite narrator, Slot center, Interactable true, Position Mode auto, Auto Position center, Transition none, Set Next to the next node in your route. |
| Keep a prop out of dialog focus | Sprite gnome, Slot center, Auto Emphasize false, then use Dialog Emphasize Sprite for the speaking character instead. |
Sprite Enter is your clean entry point for a character. Once the sprite is visible, Sprite Update and Sprite Exit can change or remove it.