Skip to content

Sprite Enter Node

Sprite Enter brings a character sprite onto the stage.

Use Insert > Sprites & FX > Show Sprite when a character first appears or when you want to place a new visible sprite in a slot.

FieldWhat it does
NameOptional editor-only name for the node.
SpriteSprite asset affected by this node.
PosePose image shown for the sprite. Falls back to the sprite asset’s default pose when needed.
SlotNamed stage slot, such as left, center, or right.
TransitionEntry transition. Supported values are slide, slide_from_left, slide_from_right, slide_from_top, slide_from_bottom, fade, rise, and none.
Offset X / Offset YPixel offsets applied after placement.
NextNode that runs after the sprite appears.
InteractableAllows Wait For Sprite Activation to wait for this visible sprite.
Auto EmphasizeLets dialog emphasis affect this sprite unless set false.
Position Modeslot, auto, or custom.
Auto Positionleft, center, or right when position mode is auto.
Position X / Position YManual scale position when position mode is custom.
Position X Offset / Position Y OffsetManual pixel offsets when position mode is custom.
Transition DurationOptional duration when transition is not none.

When the node runs, VNC resolves the sprite pose and writes a visible sprite into the selected slot. If another sprite already uses that slot, it is replaced.

Position mode controls placement:

ModeBehavior
slotUses the named sprite slot from project settings.
autoLets VNC distribute visible auto-positioned sprites across the stage.
customUses manual scale and offset fields.

Sprite Enter is your clean entry point for a character. Once the sprite is visible, Sprite Update and Sprite Exit can change or remove it.