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Audio Node

Audio controls longer-running sound. It is usually for music and ambience, not one-shot effects.

Use Insert > Playback & Flow > Audio when a track should start, change, fade, loop, or stop.

FieldWhat it does
NameOptional editor-only name for the node.
AudioAudio asset to play. Hidden when action is stop.
Trackbgm, ambient, or sfx.
Actionplay or stop.
NextNode that runs after the audio command.
Fade SecondsOptional fade duration. Must be 0 or greater when set.
VolumePlayback volume from 0 to 1 when playing.
Playback SpeedPlayback speed greater than 0 when playing.
LoopedOptional loop setting when playing.

When action is play, VNC stores the selected audio on the selected track. When action is stop, VNC clears that track.

The node continues immediately after issuing the audio command. It does not wait for the sound to finish.

Use Audio when…Use SFX when…
The sound should occupy a named track.The sound should fire once.
You may stop or replace it later.You do not need to stop it later.
It is music, ambience, or a looping bed.It is a click, hit, chime, or short cue.

Audio nodes help establish mood over time. Place them at scene starts and major mood shifts so the track changes are easy to find.