Audio Node
Audio controls longer-running sound. It is usually for music and ambience, not one-shot effects.
Use Insert > Playback & Flow > Audio when a track should start, change, fade, loop, or stop.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Audio | Audio asset to play. Hidden when action is stop. |
| Track | bgm, ambient, or sfx. |
| Action | play or stop. |
| Next | Node that runs after the audio command. |
| Fade Seconds | Optional fade duration. Must be 0 or greater when set. |
| Volume | Playback volume from 0 to 1 when playing. |
| Playback Speed | Playback speed greater than 0 when playing. |
| Looped | Optional loop setting when playing. |
Runtime behavior
Section titled “Runtime behavior”When action is play, VNC stores the selected audio on the selected track. When action is stop, VNC clears that track.
The node continues immediately after issuing the audio command. It does not wait for the sound to finish.
Audio vs SFX
Section titled “Audio vs SFX”| Use Audio when… | Use SFX when… |
|---|---|
| The sound should occupy a named track. | The sound should fire once. |
| You may stop or replace it later. | You do not need to stop it later. |
| It is music, ambience, or a looping bed. | It is a click, hit, chime, or short cue. |
Audio nodes help establish mood over time. Place them at scene starts and major mood shifts so the track changes are easy to find.