SFX
SFX is for short sounds that should play once.
Use Insert > Playback & Flow > SFX for clicks, impacts, bells, short stingers, and other moments that do not need a looping audio track.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Sound | Audio asset to play once. |
| Next | Node that runs after this node finishes its own work. |
| Volume | Playback volume. Use 0 for silent and 1 for full volume. |
| Playback Speed | Playback speed greater than 0. |
Runtime Behavior
When the node runs, VNC sends a one-shot sound request to the presentation state and then continues to Next. The story does not wait for the sound to finish.
If the audio asset is missing, Properties and Output should warn so you can import or choose a valid asset.
Example Setup
| Field | Example value |
|---|---|
| Sound | sfx/story/punchHeavy |
| Volume | 0.65 |
| Playback Speed | 1.15 |
| Next | the next node in your route |
SFX nodes are best for clear beats between story actions. For background music or ambience, use an Audio node.