Portrait Link Node
Portrait Link changes the portrait a character uses after the node runs.
Use Insert > Scene & UI > Portrait Link when a character’s default portrait should change for a stretch of dialog without setting a portrait override on every line.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Character | Character whose linked portrait changes. |
| Portrait | Portrait asset to use. Leave empty to clear the link. |
| Next | Node that runs after the link changes. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC stores the portrait link for the selected character. Later Dialog nodes for that character can use the linked portrait unless the dialog line has its own Portrait Override.
If Portrait is empty, VNC clears the character’s portrait link and falls back to the character’s normal portrait behavior.
Portrait Link reduces repetition. Use it when several upcoming lines should share the same portrait state.