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Portrait Link Node

Portrait Link changes the portrait a character uses after the node runs.

Use Insert > Scene & UI > Portrait Link when a character’s default portrait should change for a stretch of dialog without setting a portrait override on every line.

FieldWhat it does
NameOptional editor-only name for the node.
CharacterCharacter whose linked portrait changes.
PortraitPortrait asset to use. Leave empty to clear the link.
NextNode that runs after the link changes.

When the node runs, VNC stores the portrait link for the selected character. Later Dialog nodes for that character can use the linked portrait unless the dialog line has its own Portrait Override.

If Portrait is empty, VNC clears the character’s portrait link and falls back to the character’s normal portrait behavior.

Portrait Link reduces repetition. Use it when several upcoming lines should share the same portrait state.