Portrait Link
Portrait Link changes the portrait a character uses after the node runs.
Use Insert > Scene & UI > Portrait Link when a character's default portrait should change for a stretch of dialog without setting a portrait override on every line.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Character | Character whose linked presentation setting changes. |
| Portrait | Portrait asset to use. Leave empty to clear the link. |
| Next | Node that runs after this node finishes its own work. |
Runtime Behavior
When the node runs, VNC stores the portrait link for the selected character. Later Dialog nodes for that character can use the linked portrait unless the dialog line has its own Portrait Override.
If Portrait is empty, VNC clears the character's portrait link and falls back to the character's normal portrait behavior.
Example Setup
| Field | Example value |
|---|---|
| Character | first_noob |
| Portrait | noob |
| Next | scroll_sound_demo2_noob |
To clear the link later, use the same Character, leave Portrait empty, and set Next to the node that should run after the portrait reset.
Portrait Link reduces repetition. Use it when several upcoming lines should share the same portrait state.