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Wait For Sprite Activation Node

Wait For Sprite Activation turns a visible sprite into a story interaction point.

Use Insert > Sprites & FX > Wait For Sprite Activation Node when the player should click or activate a sprite before the route continues.

FieldWhat it does
NameOptional editor-only name for the node.
SpriteOptional sprite asset to wait for.
Target SlotOptional visible slot to wait for.
NextNode that runs after the sprite is activated.

When the node runs, VNC clears active dialog, shows the prompt Activate the sprite to continue., and waits for a matching sprite activation.

The target sprite must already be visible, and the visible sprite should have Interactable set to true on its Sprite Enter or Sprite Update node.

StepNode
Show the spriteSprite Enter with Interactable set true.
Hide dialog if neededUI Visibility with Dialog Visible false.
Wait for activationWait For Sprite Activation targeting the sprite or slot.
Resume the sceneDialog, UI Visibility, or another presentation node.

This node is useful for simple point-and-click moments. Keep the target visually obvious so the player knows what to activate.