Wait For Sprite Activation Node
Wait For Sprite Activation turns a visible sprite into a story interaction point.
Use Insert > Sprites & FX > Wait For Sprite Activation Node when the player should click or activate a sprite before the route continues.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Sprite | Optional sprite asset to wait for. |
| Target Slot | Optional visible slot to wait for. |
| Next | Node that runs after the sprite is activated. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC clears active dialog, shows the prompt Activate the sprite to continue., and waits for a matching sprite activation.
The target sprite must already be visible, and the visible sprite should have Interactable set to true on its Sprite Enter or Sprite Update node.
Setup pattern
Section titled “Setup pattern”| Step | Node |
|---|---|
| Show the sprite | Sprite Enter with Interactable set true. |
| Hide dialog if needed | UI Visibility with Dialog Visible false. |
| Wait for activation | Wait For Sprite Activation targeting the sprite or slot. |
| Resume the scene | Dialog, UI Visibility, or another presentation node. |
This node is useful for simple point-and-click moments. Keep the target visually obvious so the player knows what to activate.