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Wait For Sprite Activation

Wait For Sprite Activation turns a visible sprite into a story interaction point.

Use Insert > Sprites & FX > Wait For Sprite Activation when the player should click or activate a sprite before the route continues.

Properties

Inherited/common properties

Field What it does
Name Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name.
Sprite Sprite asset affected by this node.
Target Slot Stage slot this node should target or clear.
Next Node that runs after this node finishes its own work.

Runtime Behavior

When the node runs, VNC clears active dialog, shows the prompt Activate the sprite to continue., and waits for a matching sprite activation.

The target sprite must already be visible, and the visible sprite should have Interactable set to true on its Sprite Enter or Sprite Update node.

Setup Pattern

StepNode
Hide dialog if neededUI Visibility with Dialog Visible false, Sprites Visible true, Set Next to the next node in your route.
Show the spriteSprite Enter with Sprite narrator, Slot center, and Interactable true.
Wait for activationWait For Sprite Activation with Sprite narrator, Target Slot center, Set Next to the next node in your route.
Resume the sceneUI Visibility with Dialog Visible true, then set Next to the next node in your route.

This node is useful for simple point-and-click moments. Keep the target visually obvious so the player knows what to activate.