Wait For Sprite Activation
Wait For Sprite Activation turns a visible sprite into a story interaction point.
Use Insert > Sprites & FX > Wait For Sprite Activation when the player should click or activate a sprite before the route continues.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Sprite | Sprite asset affected by this node. |
| Target Slot | Stage slot this node should target or clear. |
| Next | Node that runs after this node finishes its own work. |
Runtime Behavior
When the node runs, VNC clears active dialog, shows the prompt Activate the sprite to continue., and waits for a matching sprite activation.
The target sprite must already be visible, and the visible sprite should have Interactable set to true on its Sprite Enter or Sprite Update node.
Setup Pattern
| Step | Node |
|---|---|
| Hide dialog if needed | UI Visibility with Dialog Visible false, Sprites Visible true, Set Next to the next node in your route. |
| Show the sprite | Sprite Enter with Sprite narrator, Slot center, and Interactable true. |
| Wait for activation | Wait For Sprite Activation with Sprite narrator, Target Slot center, Set Next to the next node in your route. |
| Resume the scene | UI Visibility with Dialog Visible true, then set Next to the next node in your route. |
This node is useful for simple point-and-click moments. Keep the target visually obvious so the player knows what to activate.