Node Status
See which nodes are core, beta, runtime-only, or extension-adjacent before building a large route. Check node status.
Nodes are how a scene becomes playable. Each node does one focused job, then points to what should happen next.
If you are unsure what node to add, ask what the story is trying to do at that moment: speak, ask, branch, change state, change the stage, wait, touch the Roblox world, jump, or end.
Node Status
See which nodes are core, beta, runtime-only, or extension-adjacent before building a large route. Check node status.
Variables & Text
Learn how Store in Variable, text templates like {playerName}, conditions, and character names from variables work. Open the guide.
Dialogue & Logic
Open a specific node: Dialog, Text Input, Choice, Set Variable, Condition, Jump, or End.
Presentation
Open a specific node: Background, Overlay, Sprite Enter, Sprite Update, Sprite Exit, Audio, SFX, Effect, Portrait Link, Scroll Sound Link, or Title Card.
System & World
Open a specific node: Wait, UI Visibility, Roaming, Teleport Player, Wait For Sprite Activation, or World Wait.
Nodes that depend on missing setup show warnings in the Properties panel and Story Map. For example, a sprite node needs a sprite, and a scene needs a valid starting node.
Warnings are not always errors while drafting. They are the editor telling you, “this node may not be playable yet.”
Missing dependency
A node points at an asset, variable, scene, character, or target that does not exist yet.
Incomplete flow
A scene has no start node, a choice option has no target, or a node expects a next target that has not been connected.
Invalid setup
A property is present but cannot be used safely by the runtime, such as a non-string variable on Text Input.
cut.slide.hop.bgm track and play action when unset.1.5 seconds, choice ID timeout, and text No choice made when the timeout path uses defaults.Nodes should be explicit. Creating a Sprite Enter node should not silently create the sprite asset it references. Creating a scene should not guess a start node forever. If a node needs another asset, variable, scene, or target to work, the editor should show a warning or offer an explicit create action.
This makes projects more predictable: