World Wait Node
World Wait lets a route pause until the player interacts with the place itself.
Use Insert > Playback & Flow > World Wait Node when the player should touch a part or click an object before the story continues.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Trigger Kind | touch or click. |
| Instance Path | Path to the target instance. |
| Next | Node that runs after the world trigger fires. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC clears active dialog, shows a world-interaction prompt, and waits for the target trigger.
| Trigger | Target needs |
|---|---|
touch | A real touchable part in the place. |
click | A clickable target with a click detector. |
Use paths that start from workspace or game, such as workspace.InteractionLab.DoorButton.
World Wait is one of the most beta-sensitive nodes because it depends on your place setup. Keep each target simple, visible, and named for the path you put in Properties.