End
End is the simplest flow node. It tells VNC that this route is finished.
Use Insert > Playback & Flow > End when the player reaches a route ending and should leave active story playback.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
Flow
End has no Next field because it deliberately stops the path.
Runtime Behavior
When End runs, the session is marked finished and the active dialog, prompt, choices, title card, and input state are cleared.
What the player sees next depends on the runtime menu state and how they reached the ending.
Example Setup
Use a clear Name such as End The Lost Runtime at the end of a route. The shipped capability demo reaches an End node after its final Dialog node, so there is no Next field to forget.
Common Uses
| Use | Why it helps |
|---|---|
| Route ending | Finish a good, bad, or neutral ending. |
| Demo cutoff | Stop a beta route cleanly while later content is unfinished. |
| Test scene | Keep a test scene from falling into unrelated content. |
End nodes make intentional stops obvious. That is better than leaving a route to stop because a Next field was forgotten.