End Node
End is the simplest flow node. It tells VNC that this route is finished.
Use Insert > Playback & Flow > End when the player reaches a route ending and should leave active story playback.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
End has no Next field because it deliberately stops the path.
Runtime behavior
Section titled “Runtime behavior”When End runs, the session is marked finished and the active dialog, prompt, choices, title card, and input state are cleared.
What the player sees next depends on the runtime menu state and how they reached the ending.
Common uses
Section titled “Common uses”| Use | Why it helps |
|---|---|
| Route ending | Finish a good, bad, or neutral ending. |
| Demo cutoff | Stop a beta route cleanly while later content is unfinished. |
| Test scene | Keep a test scene from falling into unrelated content. |
End nodes make intentional stops obvious. That is better than leaving a route to stop because a Next field was forgotten.