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Jump

Jump lets a story leave the current scene on purpose.

Use Insert > Dialogue & Logic > Jump to Scene when a branch should move to another scene, another chapter's scene, or a specific node inside a scene.

Properties

Inherited/common properties

Field What it does
Name Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name.
Destination Target chapter, scene, and optional node where playback should move.

Runtime Behavior

When the node runs, VNC moves playback to the target scene. If you choose a target node, playback starts there. If you only choose a scene, playback starts at that scene's start node.

If the target scene is missing, the session ends with an error state. Properties and Output should catch missing jump targets before you get that far.

Example Setup

FieldExample value
Destination chapterChoose the destination chapter.
Destination sceneChoose a scene in that chapter.
Destination nodeLeave empty to start at the scene start node, or choose a specific node for a targeted test jump.

Good Uses

UseWhy it helps
Route transitionSend a branch to a dedicated route scene.
Shared endingLet several choices converge on one ending scene.
Chapter bridgeMove from the last scene of a chapter into a specific next scene.
Test entryTemporarily jump into a late scene while building.

Jump nodes are powerful because they make big route structure explicit. Use clear scene names so the destination is easy to recognize later.