Jump
Jump lets a story leave the current scene on purpose.
Use Insert > Dialogue & Logic > Jump to Scene when a branch should move to another scene, another chapter's scene, or a specific node inside a scene.
Properties
Inherited/common properties
| Field | What it does |
|---|---|
| Name | Optional label used in the editor and Story Map. Leave it empty to use VNC's automatic node name. |
| Destination | Target chapter, scene, and optional node where playback should move. |
Runtime Behavior
When the node runs, VNC moves playback to the target scene. If you choose a target node, playback starts there. If you only choose a scene, playback starts at that scene's start node.
If the target scene is missing, the session ends with an error state. Properties and Output should catch missing jump targets before you get that far.
Example Setup
| Field | Example value |
|---|---|
| Destination chapter | Choose the destination chapter. |
| Destination scene | Choose a scene in that chapter. |
| Destination node | Leave empty to start at the scene start node, or choose a specific node for a targeted test jump. |
Good Uses
| Use | Why it helps |
|---|---|
| Route transition | Send a branch to a dedicated route scene. |
| Shared ending | Let several choices converge on one ending scene. |
| Chapter bridge | Move from the last scene of a chapter into a specific next scene. |
| Test entry | Temporarily jump into a late scene while building. |
Jump nodes are powerful because they make big route structure explicit. Use clear scene names so the destination is easy to recognize later.