Jump Node
Jump lets a story leave the current scene on purpose.
Use Insert > Dialogue & Logic > Jump to Scene when a branch should move to another scene, another chapter’s scene, or a specific node inside a scene.
Properties
Section titled “Properties”| Field | What it does |
|---|---|
| Name | Optional editor-only name for the node. |
| Destination | Target chapter, scene, and optional node. |
Runtime behavior
Section titled “Runtime behavior”When the node runs, VNC moves playback to the target scene. If you choose a target node, playback starts there. If you only choose a scene, playback starts at that scene’s start node.
If the target scene is missing, the session ends with an error state. Properties and Output should catch missing jump targets before you get that far.
Good uses
Section titled “Good uses”| Use | Why it helps |
|---|---|
| Route transition | Send a branch to a dedicated route scene. |
| Shared ending | Let several choices converge on one ending scene. |
| Chapter bridge | Move from the last scene of a chapter into a specific next scene. |
| Test entry | Temporarily jump into a late scene while building. |
Jump nodes are powerful because they make big route structure explicit. Use clear scene names so the destination is easy to recognize later.